onsdag den 24. marts 2010

"Please do Warband X for Coreheim"

We keep getting requests for more warbands so I'll try to say a few words on why there are only six warbands in Coreheim.

The first thing to understand is that the more warband that are introduced, the harder it becomes to balance things. A one eminent statistician said of Warhammer 40K/ Fantasy, "with 10+ different armies, things become impossible to balance out".

Another thing to remember is that some races, while viable in Warhammer games, are simply not compatible with the Mordheim or Coreheim skirmish engine. Elves for example, are a very good case in point: Whereas you could limit their numbers and thereby balance them somewhat, this still won't make for a fun campaign. Generally, extreme warbands that only fighy by shooting or only fight by close combat reduce interaction between players, which makes for a less fun game overall.

This is the reason why all bands can do some shooting in Coreheim, and even the Undead, worst shooters of the lot are not straight up Close Combat monsters, but need proper maneuvers to make the most of the setup.

A third reason not to expand on the range of existing warbands is fluff. This is the least important reason for us. But even so, many players seem to miss the fact that Games Workshop's Mordheim was never a skirmish adaptation of the Fantasy world, but rather a quite specific setting within the Empire, dominated by humans, and with a distinct, gothic, low-fantasy feel to it. (Whereas the Fantasy world in general is more colourful and high-fantasy.)

Now, even after these arguments have been advanced, I know that there will still be some players who will wish to create more warbands for Coreheim. And even though such warbands will probably never be offically endorsed by Coreheim, we'd be curious to see what you come up with out there.

Finally, a list of races that we have been getting requests for, and our estimations of their adaptability to Coreheim:

Could be adapted for Coreheim:
- Other Skaven Clans
- Chaos Dwarfs (with hobgoblin henchmen) (give Dwarves Pack Rat as racial skill)
- Orcs (limit max number of Orcs to ~7, keep warband initaitive low, dont let them take normal swords)

Cannot be adapted for Coreheim:
- Elves (no bad henchmen available)
- Dwarves (no bad henchmen available)

mandag den 15. marts 2010

New Cultists by Foot

Today we have added a Magister and a Possessed by Foot.

l00 thinks that Foot has a sick, sick mind.

l00 is envious.

Visit Foot's page at the Coreheim Homepage.

fredag den 12. marts 2010

Unique Spells: Link Fixed

For some reason users trying to download the new unique spells recieved v.0.4.

The problem should be fixed now:

Link to Unique Spells v.0.6

Please make sure that the version number is indeed 0.6

Enjoy!

torsdag den 11. marts 2010

Coreheim Roster Sheets

Today we upped new Coreheim Roster Sheets. They look a little odd in some PDF-viewers but if you print them they should be fine.

Love them!

onsdag den 10. marts 2010

New Elf

Today we have added a new Elf by the great Belzebub:



Visit the Coreheim Homepage :)

tirsdag den 9. marts 2010

7.9 is Up!

One update has sparked another and so we are already able to bring you Coreheim 7.9!

Be sure to check out the Version History to updates.

Advanced players may also want to check out the Unique Spells v. 0.6 which we have updated and tweaked. And added an interesting rule for fatigue.

What we are working on for Coreheim 8.0 is a better exploration system, one that does not favor shooting warbands over cloes combat warbands. Suggestions are welcome!

With that, it is on to playtesting. Hopefully, we will start a regular campaign and start bringing you COREHEIM battle reports with pictures this spring.

As always, if you cannot see the updates on the site, you need to empty your browser cache. (The version numbers should be 7.9 for Full Rules and 0.6 for Unique Spells.)

lørdag den 6. marts 2010

Unique Spells

By popular and vehement demand we have (finally) added Unique Spells for Coreheim. Enjoy :)

mandag den 1. marts 2010

Mega-Update!

Today we have launched a very large update:

7.8 is up! and an updated version history for 7.8 and a Guide to Base Sizes has been uploaded. Add-on rules for Encumbrance has been added for players interested in strategic depth. And a guide for new players comming from Mordheim.

As always, if you cannot see the updates, you need to empty your browser cache.

Hope you enjoy them all :-)

Halfling Scout by contributing author Koyote: